The official +1 Anime Eyes description advertised 128+ eyes when checked on November 8, 2026. Detailed community indexes available the same week showed smaller snapshots, and Update 3 announced many new entries. This page is therefore a currently documented acquisition index, not a claim that every live eye is listed.
Choose an eye by source
World Trophy chain
Source: Eyes menu in each world
Use: Normal free progression
Check live: name, order, Trophy cost, Chakra value, skill set
Status: Community corroborated system
Boss Shop eyes
Documented names: Kanjogan, Fuma Mangekyo, Kurenai Mangekyo, Dark Star Kai
Source: Kurama/Kyubi-era Boss Shop
Check live: currency, stock, price, world scaling
Status: Community corroborated snapshot
Robux eyes
Documented names: Shin Ketsuryugan, Prism Eye, Six Paths Sage
Source: live gamepass or product prompt
Check live: price, scope, scaling, sale state
Status: Community corroborated snapshot
The game can add more acquisition paths. Read the source label on the live card instead of assuming every eye follows the Trophy chain.
Read the world chain correctly
Current guides describe a fixed sequence of Trophy eyes within each world: buy or unlock the next entry, equip it, then continue. The strongest documented entry in an older world may still be weaker than a later-world eye. Compare only within the current world and version.
Later-world cards can remain locked even if you have enough Trophies. Clear the current world’s final stage and reopen the selector; the World Unlock Guide explains that route. Equipping an eye is not itself the unlock condition.
After buying, confirm the equipped marker and measure Chakra for 30 seconds under the same conditions. If the rate does not change, check whether the purchase only unlocked ownership, whether another eye is still active, or whether the displayed value applies in another world.
Currently documented eye groups
Unknown or newly added eye names are not errors. Record the exact display name, source, world, and checked date. Do not infer an anime alias or create another canonical page for a spelling variant.
Compare skills and multipliers
Community coverage says an equipped eye affects Chakra and can provide a basic attack plus eye skills. The exact control and damage may vary by eye. On desktop, current guides mention Q, R, and E, but use the live HUD; mobile and controller layouts can differ.
Test one eye on a repeatable low-risk stage. Record idle Chakra rate, active rate, attack behavior, skill labels, cooldowns, and world. Do not rank an eye by one dramatic animation. A lower-looking value can still be useful if its attacks fit the stage or boss better.
Only the equipped eye should be assumed to affect the account unless the live description says an owned collection bonus exists. Do not add all owned multipliers together from a list.
Avoid bad list decisions
Do not call a 54-entry or 75-entry table complete when the official description says 128+. Do not compare World 1 values with later-world scaling. Do not treat a Robux product as the required next free eye. Do not buy a boss-shop eye before confirming the current currency and stock.
If two guides disagree on cost or multiplier, use the newer live menu. Record the disagreement as a version issue instead of averaging values. If a skill has no supported description, leave it unknown rather than assigning an ability from the anime inspiration.
What to record for a new eye
Capture name, world, acquisition source, visible rarity or type, cost, equipped Chakra value, skill labels, checked date, and version. A screenshot should show the card and surrounding menu so the source is clear. If the eye came from a shop or pass, record the prompt without exposing account details.
Use Chakra Farming to measure gain, Trophies for the free purchase route, and Boss Shop for the boss entries.